Maps are an important mechanic in Survive The Disasters 2. There are currently 17 maps in the game, and more of them are waiting to be released by Vyriss. This mechanic is also available in the prequel.
The map is the environment in which players can explore and discover special structures, as well as use their tools to survive various Disasters. Each map also has a unique theme, which can be either morning, dawn, night, or something else.
After seven rounds have passed, three maps will be suggested and players will be able to vote for a particular map. The map that gains the most votes is generated, after which everyone is given seventy-five seconds, or one and a quarter minutes, to prepare for the next Disasters.
The Shop, and sometimes a house, are located on the southern side of the Map. The house can act as a shelter and protect the players from specific disasters. The house can be replaced by other structures in some Maps, or simply not be there at all. The Shop cannot be destroyed by Disasters, while the shelter can.
|Bold indicates Maps that were already released in the beta version of the game.|
|Italics indicate Maps that were released in the official version of the game.|
- Candy Cloud
- Plastic Palace
- Panic Pyramid
- City Park
- Acid Depths (previously known as Brinstar)
- Molten Metal
- Home Sweet Home
- Dandy Desert
- Castle Gardens
- Wacky Warehouse
- Machine Madness
- Sky Ruins
|Bold indicates Maps which were removed in the recent versions of the game.|
|Normal font indicates unused Maps which were only used temporarily in development versions.|
|Italics indicate Maps that were added in the April Fools update.|
- Crossroads (also known as Happy Home In Robloxia)
- Galaxy (replaced with Galantasy)
- Classic Green Hill Zone (replaced with a remake)
- Green Groove
- Mushroom Forest
- Survive The Disasters (2010)
- Deep Woods
- Become A Cop Robber Or Adopt A Baby
- Sky Sanctuary Zone
- Grassy Fields
- Plastic Palace (Beta)
- Happy Home In Robloxia