Hyper Disaster is a danger mode in Survive The Disasters 2. It is a harder version of its regular counterpart, usually incorporating new and unique effects; for example, once a Hyper X-Bomb explodes, its lasers will move clockwise, a behavior not found in the regular X-Bomb. This forces players to adopt new strategies to survive.
There are currently 60 Hyper Disasters in the game. They are periodically updated to maintain a balance with the other Hyper Disasters.
|Hyper Explosive Noobs||Moderate||The noobs do not beep, so you don't know when they explode. They also have increased blast radius and health.|
|Hyper Bombers||Moderate||Bombs themselves are recolored red to signal this change. It explodes multiple times after landing, creating a cluster bomb effect.|
|Hyper Pacman||Moderate||Pacman is about triple his normal size. This allows him to completely consume larger buildings like towers.|
|Hyper Missile Strike||Moderate||The missile travels twice as fast.|
|Hyper Flash Flood||Moderate||The flood reaches twice as high at a faster rate.|
|Hyper Sighters||Moderate||Sighters now shoot in turns, result in a slightly faster overall fire rate.|
|Hyper Ghosts||Moderate||Higher health and damage. They also become invisible more often.|
|Hyper Tsunami||Moderate||The tsunami no longer decreases in height the further it travels. Height is increased.|
|Hyper X-Bomb||Difficult||Lasers move in a clockwise motion after the X-Bomb explodes.|
|Hyper Reaper||Extreme||The Reaper can launch three slashes from his scythe, which kill instantly upon impact. Also launches red, slower, larger fireballs that deal 20 damage if you are close enough to it. If you come in contact to the fireballs, you would be killed instantly. The Reaper can also summon a shield that reflects damage back to players, launch a large number of pillars before hurling them at players and spikes which directs to any players. The spikes can also go through buildings and undestructible objects.|
|Hyper Rocket Noobs||Moderate||Receives a force field and two rocket launchers instead of one.|
|Hyper Spiked Walls||Moderate||There are four walls instead of two, and they meet at the center. Similar to the "walls closing in" disaster from Survive The Disasters 1. They also moves faster.|
|Hyper Noobs||Moderate||Their speed, jump power, health and damage are all doubled.|
|Hyper Nuclear Bomb||Moderate||The red dot signaling the location of the nuke is smaller. The nuke explosion has a significantly larger blast radius and is dropped faster.|
|Hyper Time Bombs||Moderate||Bombs become cube-shaped, so they can bounce around easier. Their fuse time is decreased and their blast radius is increased.|
|Hyper Illumina||Moderate||Transforms into the Illumina Man, an NPC that will explode on touch. He will follow the nearest player. If a player has not touched him, he will explode on his own at the last second. Illumina Man has bloxxer points and is kill-able, but it is hard to kill him since it has a lot of health.|
|Hyper Zerg Lurker||Moderate||Attacks at a much quicker rate and has a wider range/bigger spikes. Still can't hit airborne players/players on buildings.|
|Hyper Rising Lava||Easy||The lava arrives faster. Its appearance is changed, appearing darker and having a faint red glow. It burns down parts quicker.|
|Hyper Missile Launcher||Difficult||In addition to its normal shooting, it can now shoot rockets into the sky which can home onto players. The bullets and missile launcher itself are larger.|
|Hyper Tiny Noobs||Moderate||Double damage, jumps higher and higher movespeed. They are also harder to hit now.|
|Hyper Epic Duck||Moderate||The Epic Duck, now called the Evil Duck, is given a more demonic appearance. It deals twice as much damage and moves faster.|
|Hyper Shurikens||Easy||Projectiles are replaced with larger Electric Ninja Stars. They rain down more frequently, with a higher chance that one will target players.|
|Hyper Get Down||Moderate||The kill brick is lower. Players need to get to the lowest parts of the map to survive.|
|Hyper Crimson Balrog||Moderate||Instead of two Crimson Balrogs, there is only one. Its texture is changed to that of a Geist Balrog (phase 3). Its fireball is now bigger and deals more damage. It can also summon a shield which reduces damage, or a lightning bolt which deals 20-30 damage to all nearby players.|
|Hyper Volcano||Moderate||The brick-melting parts are now twice as big. It spews multiple blocks at a time instead of consecutively.|
|Hyper Giant Noob||Moderate||The Giant Noob wears a crown. Also receives much higher health and can slam faster. He can also spin in a circle while stomping and send a shockwave while making an explosion. He gets up faster.|
|Hyper Zombies||Moderate||Instead of dealing moderate damage, zombies now kill instantly. They move faster, and has a health buff.|
|Hyper Ninjas||Moderate||Electric Ninja Spawns only. They move faster, jump higher and deal more damage.|
|Hyper Sandstorm||Moderate||Tumbleweeds spawn more often. Debris deals damage more frequently. Sandstorm fog is much more intense.|
|Hyper Coil Noobs||Moderate||All noobs have upgraded coils instead of regular coils and their health, damage, and speed are also doubled.|
|Hyper Acid Rain||Easy||Acid raindrops are larger in size.|
|Hyper Press The Button||Extreme||The button is randomly placed on one of the nine spawn points instead of the center of the map. However, the kill bricks appear after 5 seconds instead of 1. If not pressed, it will automatically press itself at the last 9 seconds of the round.|
|Hyper Slenderman||Moderate||Deals higher damage and has a larger damage radius.|
|Hyper Raining Tacos||Moderate||Tacos rain with various sizes instead of one consistent size.|
|Hyper Alien Invasion||Moderate||Aliens move faster and shoot more frequently. They deal 18 damage per hit, and they tend to move rather than staying at one place.|
|Hyper Polyhex||Moderate||The explosions of the bombs are larger. In addition, 4 smaller bombs will be thrown out after the bomb exploded.|
|Hyper Soccer Balls||Easy||Soccer balls rain with various sizes instead of one consistent size. They are bouncier.|
|Hyper Alexnewtron||Moderate||Throws Yoshi Eggs instead of Dodgeballs. These can trap players if they are hit, allowing him to stack damage. The base damage is increased, has a HP buff, and moves faster.|
|Hyper Guest Ambush||Difficult||Guests move faster and deal higher damage. They also receive the ability to destroy parts in their way of getting to other players.|
|Hyper Redcliff Warriors||Moderate||The warriors now summon fireballs instead of lava waves. It deals more damage and is slightly bigger than the lava waves.|
|Hyper Cake||Moderate||Instead of 8 slices, the cake is split into 12 slices. They also move faster.|
|Hyper Neon Blaster||Moderate||The laser charges up and sweep through the map faster. The laser itself is slightly larger.|
|Hyper Mine Spawn||Moderate||Mines have a bigger blast radius.|
|Hyper Black Mage||Difficult||Receives a significant buff of health and damage. It also has a new set of attacks: Homing fireballs, a spinning X or hexagon formed by fireballs, fireballs spawning in the center, gas that deals 20 damage and darkens players' screen and healing 1000 HP if she takes damage.|
|Hyper Murderers||Moderate||Murderers receive a movement speed, throwing speed and reload speed buff.|
|Hyper Death Trampoline||Moderate||The trampoline is placed 4 studs above the baseplate and is bouncier.|
|Hyper Pacman Ghosts||Moderate||The ghosts move faster than usual.|
|Hyper Pizza Dude||Difficult||Pizza Dude throws pizza slices twice as fast.|
|Hyper Undyne||Difficult||Undyne has two upgraded attacks:
Arc attack remains the same.
|Hyper Rising Acid||Moderate||Acid rises faster leaving acidic parts which deals twice as much as normal upon player touch. Higher chance of destroying bricks.|
|Hyper Icicles||Moderate||Icicles rain down faster than normal and tends to aim for players. Damage remains the same.|
|Hyper Meteors||Difficult||Meteors fall faster and follow a slanted path instead of completely straight down.|
|Hyper Nyan Cat||Moderate||Faster movement speed and is able to cover a larger area of the map, at ~50 studs wide.|
|Hyper Thieves||Easy||Thieves receive a damage and movement speed buff. Also, 6 spawn instead of 4.|
|Hyper UFO||Moderate||The UFO is faster than usual.|
|Hyper Thunderstorm||Moderate||The bolts strike much rapidly with larger explosions and higher chance for them to strike on players.|
|Hyper Tornado||Easy||The tornado is faster and slightly bigger,|
|Hyper Green Zone||Moderate||The green zone closes into its spawn point much faster and the safe zone is smaller. Damage taken when outside the safe zone is increased as well.|
|Hyper Caterdriller||Moderate||The caterdriller digs up and moves faster than normal and is also colored brown instead of red.|
|Hyper Killbots||Moderate||The killbot's fire rates are increased, making them more frequently. The blast radius of their missiles are also increased|
|Hyper Hot Potato||Moderate||The potato is much quicker and deals 99 damage and burns parts quicker.|
|Hyper Mr. Happy||Difficult||Mr. Happy attacks and moves much faster, shooting his colored blocks and eye rockets rapidly in random directions or aiming at random players.|
|Hyper Dynamites||Moderate||The frequency of dynamites falling from the sky are increased, they explode in 3 seconds instead of 6 seconds and their blast radiuses are increased.|
|Hyper Avalanche||Easy||The amount of snowballs that slide down are doubled, and the sizes of the snowballs can be much smaller and bigger than its standard counterpart|
|Hyper Overseer Soldiers||Difficult||They can slam their axes faster and create 3 explosions instead of 2. They also have increased walkspeed and health.|
|Hyper Lumberjack||Moderate||Cuts the tree quicker and tree is thicker.|
|Hyper||Difficult||Now known as Masamune, he still has standard attacks yet their made deadlier and are now in a red fashion. His wave attack still deals 80 damage but is executed quicker and reached further distances, his kunais will now explode after 1-1.5 seconds, and his slash attack is executed quicker. In Hardcore mode, after 50 seconds, he will start dashing through spawn points 3-5 times and quicker yet still does 80 damage.|
|Hyper Crazy Robloxian (Coming Soon)||Easy||Crazy Robloxian has faster walkspeed than the standard version. His voice is slightly higher pitched by 1.5%.|
|Hyper Wolven Footsoldier (Coming Soon)||Moderate||Now known as the Dark Wolvens, they get a new darker appearance and their slashes are now red in color. They dash quicker, attack faster and deal more damage.|
- Giant Zombie is the only boss that don't have a hyper counterpart.
- Although Alexnewtron has a hyper counterpart, it is not considered as a boss, as it appears as a normal disaster in Hardcore Mode.
- All Hyper Disasters of the extreme difficulty may require a speed-enhancing gear to survive.
- In Version 1.21, when Hyper Epic Duck occurred, it showed the splash for Hyper Barrier Eggman. This was fixed in the following update.
- In history, only two Hyper Disasters have ever been removed: the Hyper Missile Launcher and Hyper Bombers. However, they both were eventually readded; Missile Launcher in Version 1.31 and the Bombers in Version 1.34. Both of them were re-added with a new appearance.
- Coin rewards for hyper disasters changed in Version 1.33, as they now reward players with x1.5 the coin payout of their normal variant.
- However, this seems to be broken as it gives out more than that.
- Hyper Redcliff Warriors hasn't been added to the index in Version 1.34. Instead, it was added in Version 1.35.
- Surviving Hyper Reaper will give you a badge, 'A Dance with Death' and killing hyper reaper will give you a badge, 'Death's Bed'.
- Killing Dark Mage (Hyper Black Mage) will give you a badge 'Witch Hunter'.
- Killing Masamune (Hyper Yojimbo) will earn you his 'Dishonored' Badge.