Zombie Survival[]
How to Play[]
In order to play the Zombie Survival mode, players would have to vote for maps that had the ZS tag in the Stage Select screen. There was only one:
Icon | Map |
---|---|
ZS Park |
Mechanics[]
In this mode, players worked together as a team to defeat waves of zombies. In each wave there was a set amount of zombies to defeat within a time limit of 180 seconds (three minutes). If all of the zombies were defeated before the timer ran out, every player (including those that died during the wave) gained Coins depending on the wave, before advancing to the next one, along with extra Bloxxer Coins for defeating each enemy.
Each wave increased the number of zombies needed to advance. If there were still zombies alive when the timer ran out, or if every player died, they would still receive their rewards, but the round would end, and the Stage Select screen would appear for players to vote for the next map.
Gameplay[]
As there was only one map available, ZS Park, the general gameplay was set on such map. The ambience and sky got progressively more red-toned as the waves were cleared to create a chaotic, apocalyptic environment during the gameplay. The timer UI, on top of the screen, was slightly changed comparing to the standard mode, with a 10-second countdown speech audio playing before each wave's start and end.
Each wave was presented to players with an announcement splash displaying the current wave, and the objective of the game under the wave - to eliminate all zombies before the timer ran out. The Survived! announcement splash was replaced with a Wave Clear!!! splash.
There were 7 different kinds of zombies that could appear throughout the rounds, and new ones started to appear as more waves were cleared. Each kind had different stats and abilities that made Zombie Survival more challenging as new types appeared. As the number of zombies required to defeat to complete the wave increased, they began to spawn more frequently, causing later waves to fill the map with zombies.
There were 20 waves in total, and the objective of all survivors was to complete the wave by clearing all zombies before the timer ran out.
Soundtracks[]
- N. Y. Zombies - Track 5
- N. Y. Zombies - Track 2
- Final Fantasy XV - Neverending Nightmare (Final 30 seconds of the wave)
Zombie Information[]
Zombie | Health | Damage | Description |
---|---|---|---|
Walker | 100 | -20 (Melee) | Walkers were the most common and least threatening zombie. They were very common in the early waves, but in later waves they became less common as they were replaced by stronger zombies, before disappearing entirely.
Walkers were slower than the player and were quite easy to defeat. It was best to kill these last, or form them into groups to easily kill them all at once with explosive gear. |
Runner | 75 | -20 (Melee) | As its name suggests, it was a faster version of the Walker zombie, but with less health. This made it quite easy to defeat with chain explosions with the Death Bomb Orb by making them group together.
Though they were weak, they still did considerable damage and could quickly catch players by surprise due to their speed. It was best to get rid of them quickly. |
Military Zombie | 150 (50% damage resistance) | -30 (Melee) | This type of zombie had more health and took less damage, so they essentially had double the health compared to the Walker zombie.
Due to their increased health, Military Zombies were harder to defeat when there were Tumors around to heal them. They were also faster than Walkers as well, making them overall an upgraded zombie. They soon replaced Walkers altogether in the later waves. |
Boomer | 250 | Depending on the situation, Boomers could be the easiest or the deadliest zombies. They ignited when they were close to a player or had taken enough damage.
After around 6 seconds of being ignited, they would explode and deal damage to any players around them, while other zombies are left unharmed. If they exploded without taking any damage, it would still count as a kill. Because of this auto-detonation, it could be the easiest zombie to take care of. | |
Giant | 1000 | The Giant was the biggest of them all, and was one of the deadliest, due to the fact that touching one would be an instant-kill. They had the ability to cause a shockwave in front of them by smashing the ground every few seconds. This would hurt players caught in the shockwave, but leave zombies unharmed, in a similar fashion to a Boomer's explosive attack.
With a tremendous amount of health, this zombie could be hard to take down. This zombie is considered to be a boss, meaning it took more damage from the Bosshunter orb. They were usually left as the last zombies to defeat in later rounds. | |
Tumor | 350 | -20 (Melee) | These zombies were the most annoying and the deadliest to deal with on late game, even though they were not likely to kill a player directly. While they were not that threatening by themselves, they had the ability to perform a dance and heal themselves and any other zombies around them, quickly regenerating entire hordes. They also were considered to be boss enemies, taking more damage from the Bosshunter orb.
Because of the healing ability, it was best to kill these zombies as soon as possible before any other zombie, as many of these could effectively make it hard or even impossible to kill all the zombies. |
Smoker | 200 | Smokers were similar to Walkers; however, they had double the health, and when they died, they created a large cloud of green gas around them that damaged players as they were caught in the cloud. Not only that, but the gas also tended to block most projectiles that entered it, somewhat making the Smoker a defensive zombie, protecting zombies from most projectiles while inside.
Using melee weapons was a bad idea, because of the damage players could take while in the gas. It was best to kill these quickly and to keep them away from other groups of zombies. |
Wave Information[]
Badges[]
Players that joined the game before the first wave, and successfully completed Waves 10 and 20 (independent of surviving it or not), would receive Badges, these were:
Trivia[]
- Zombie Survival, along with the entire April Fools 2018 event, reopened on June 16th, 2018. It closed on March 18th, 2019, then was finally re-added and made playable again for 100 Robux on March 12th, 2020. Zombie Survival became a separate game mode after the re-release.
- Some Zombies in this game mode were referenced from Foursaken Media's 2010 mobile game, "N.Y.Zombies".
- The Gear Shop appeared slightly different on this mode, as there was only one stair step instead of three.
- Prior to a patch a day after the April Fools 2018 event - released on April 1st 2018 -, players could reach Waves 10 and 20 and still get their respective badges, even if they failed to complete them.
- Sometimes Zombies could get stuck underneath the ground, making the wave impossible to beat unless players killed it using projectiles that can go though objects, such as the Lightning Staff.
- The Giant zombie shockwave attack's hitbox was somewhat glitchy, making it rarely able to damage players, even if they were standing in the middle of it.