For a list of all disasters, check the "Disasters" category.Disasters are the main event in the Survive The Disasters series, appearing every round. They occur in-game, and will try to kill unprepared players. The goal is to survive every Disaster.
Type of Disasters
- Humanoid/Enemy: All disasters in this category are based on humanoid or similar creatures that
attempt to chase and kill the player. Some humanoids have a life bar, meaning a player can defeat it. However, there are humanoids that have infinite life and, as a result, cannot be attacked by the player. Usually a humanoid has unusual powers and effects. Examples include Noobs, Guest Ambush, and Crimson Balrog.
- Natural: Natural disasters are based on actual disasters that naturally occur in real life. Examples include Tsunami, Tornado, and Flash Flood.
- Traps: These disasters are often nonsensical and unusual objects that might or not require reaction from the players. An example of this is Mine Spawn, Death Trampoline and Illumina.
There is a timer between every Disaster and in-game, and they all have a different timer. As of now, there are three types of timers, displayed below.
Every time the map switches, the intermission counter will appear at the top of the screen with 60 seconds. It also appears between each disaster, though it only lasts ten seconds. This timer allows players to purchase gear and prepare for the next disaster.
When a disaster occurs, the name will be displayed with a counter. When the counter hits 0, and the player is still alive, they will obtain points as a reward.
When a disaster occurs, the name will be displayed with a counter. When the counter hits 0, and the player is still alive, they will obtain Achievements, which in turn gives them Coins and EXP. If the player has been killed, they still obtain 10% of the amount of survival award they would normally earn, and half of their normal Bloxxer award (and if they collected a Memo, they receive the full "Memo Collected" bonus); if the player is killed during the last three seconds, they instead earn half of their survival award. This timer varies between disasters.
"Next Disaster In"
After the first disaster on the map, a "Next Disaster In" counter will appear. This timer is much shorter than the Break Time timer, lasting for 15 seconds instead of 60.